Season 3 Game Updates 🛠️
説明
As we prepare for Season 3, we are implementing updates to balance the matchday experience, economy, and gameplay. These refinements ensure a fair environment and long-term game health.
It is worth noting that we will give up our ability to change the game once we see the balancing right and as part of the journey to becoming a fully decentralised, player-owned ecosystem.
⚖️ Economy & Match Stability
- SVC Multiplier: The multiplier for SVC injections dropped from 1000 to 500 on Dec 26th. This protects the economy from inflation as more Influence enters the world.
- Match Engine: We have fine-tuned defensive and attacking playstyles to ensure more realistic matchday results.
🏟️ New Cup Attendance Formulas
- Domestic Cups: Attendance is the greater of the Home OR Away fanbase, capped at stadium capacity.
- Continental Cups: Attendance is the greater of (a) Home fanbase x 2 OR (b) Away fanbase. This ensures small clubs with massive stadiums don't generate unrealistic revenue.
🤝 Agent & Morale Logic
- Wage-Based Morale: Agents only lower morale to "Unhappy" if a player's wage is below their market renewal rate. Renewing a contract now automatically resets morale to "Happy."
- No Stalemates: Agents can no longer block transfers and renewals simultaneously. Clubs will now have a fair window to sell before a contract expires.
- Future Updates: We plan to add "Played Minutes" to morale logic in Season 4 (or sooner), impacting players who don't see enough game time.
🔄 Fair Play & Transfers
- Transfer Caps: Maximum of 2 players in and 2 out between any two clubs per season.
- Cooling Period: A 10-week transfer ban applies to any player who has just changed clubs to prevent exploitation.
🏆 Competition Updates
While the Champions Cup is unchanged, Cup Winners Cup (CWC) qualification has evolved. If a domestic cup winner has already qualified for the Champions Cup group stage, the CWC spot passes to the cup runner-up.
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